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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Events;
- public class AutoDisable : MonoBehaviour {
- [SerializeField] private PlayTween m_PlayTween = null;
- [SerializeField] float m_DelayTime = 3.0f;
-
- private void OnEnable() {
- Invoke("DisableMyself", m_DelayTime);
- }
- private void DisableMyself() {
- if (m_PlayTween != null)
- m_PlayTween.PlayReverse();
- }
- }
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