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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "SCConfig/SlamSettingsConfig")]
- public class SlamSettings : ScriptableObject {
- [Serializable]
- public enum Slam{
- SVR,
- OTHER,
- }
- public Slam slamSelect;
- }
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