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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- //using SnapdragonVR;
- public class SvrInput : MonoBehaviour
- {
- private SvrManager svrManager = null;
- public SvrController PrimaryController = null;
- public SvrController SecondaryController = null;
- public static SvrInput Instance { get; private set; }
- public static SvrController Controller { get { return Instance.PrimaryController; } }
- public delegate void OnRecenterCallback();
- public OnRecenterCallback OnRecenterListener;
- public delegate IEnumerator OnBackCallback();
- public OnBackCallback OnBackListener;
- public Coroutine HandleBack { get; set; }
- public enum eInputStyle { Press, Tap, Hold, None }
- [Tooltip ("Android Back, Unity Escape, Controller Back Button")]
- public eInputStyle backInputType = eInputStyle.Press;
- private float backHoldTimer = 0;
- [Tooltip ("Android Touch, Unity Mouse, Controller Thumb Button")]
- public eInputStyle recenterInputType = eInputStyle.Hold;
- private float recenterHoldTimer = 0;
- [Tooltip("Button press duration in seconds to produce a Hold event")]
- public float ButtonHoldDuration = 1; // Seconds
- void Awake()
- {
- Instance = this;
- svrManager = SvrManager.Instance;
- Input.backButtonLeavesApp = false;
- OnRecenterListener = HandleRecenter;
- OnBackListener = HandleQuit;
- HandleBack = null;
- }
- public IEnumerator HandleQuit()
- {
- svrManager.SetOverlayFade(SvrManager.eFadeState.FadeOut);
- yield return new WaitUntil(() => svrManager.IsOverlayFading() == false);
- Application.Quit();
- HandleBack = null;
- }
- public void HandleRecenter()
- {
- SvrPlugin.Instance.RecenterTracking();
- Controller.Recenter();
- }
- void Update()
- {
- if (!SvrPlugin.Instance.IsInitialized())
- return;
- if (!SvrPlugin.Instance.IsRunning())
- return;
- if (!Input.backButtonLeavesApp &&
- CheckButton(Input.GetKey(KeyCode.Escape) || (PrimaryController && PrimaryController.GetButton(SvrController.svrControllerButton.Back)),
- backInputType, ref backHoldTimer))
- {
- Debug.Log("SvrInput - Quit");
- if (OnBackListener != null && HandleBack == null) HandleBack = StartCoroutine(OnBackListener());
- }
- if (CheckButton(Input.GetMouseButton(0) || Input.GetKey((KeyCode)10) || (PrimaryController && PrimaryController.GetButton(SvrController.svrControllerButton.PrimaryThumbstick)),
- recenterInputType, ref recenterHoldTimer))
- {
- Debug.Log("SvrInput - Recenter");
- if (OnRecenterListener != null) OnRecenterListener();
- }
- }
- public bool CheckButton(bool buttonValue, eInputStyle buttonInputType, ref float buttonHoldTimer)
- {
- if (buttonInputType == eInputStyle.None)
- {
- //Debug.Log("SvrInput - Ignored");
- return false;
- }
- if (buttonValue)
- {
- if (buttonInputType == eInputStyle.Press && buttonHoldTimer <= 0)
- {
- Debug.Log("SvrInput - Press");
- return true;
- }
- if (buttonHoldTimer < ButtonHoldDuration)
- {
- buttonHoldTimer += Time.deltaTime; // Increment timer
- if (buttonInputType == eInputStyle.Hold && buttonHoldTimer > ButtonHoldDuration)
- {
- Debug.Log("SvrInput - Hold");
- return true;
- }
- }
- }
- else if (buttonHoldTimer > 0)
- {
- if (buttonInputType == eInputStyle.Tap && buttonHoldTimer < ButtonHoldDuration)
- {
- buttonHoldTimer = 0; // Terminate timer
- Debug.Log("SvrInput - Tap");
- return true;
- }
- buttonHoldTimer = 0; // Terminate timer
- }
- return false;
- }
- //void OnGUI()
- //{
- // Event e = Event.current;
- // if (e.isKey)
- // Debug.Log("Detected key code: " + e.keyCode);
- //}
- }
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