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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using UnityEngine.Internal;
- using UnityEngine.Scripting;
- [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
- public struct SvrControllerCaps
- {
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
- public String deviceManufacturer;
- [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
- public String deviceIdentifier;
- public UInt32 caps; //0 bit = Provides Rotation; 1 bit = Position;
- public UInt32 activeButtons;
- public UInt32 active2DAnalogs;
- public UInt32 active1DAnalogs;
- public UInt32 activeTouchButtons;
- };
- /// <summary>
- /// Svr controller state.
- /// This should change if the SvrControllerState changes in svrApi.h
- /// Currently this assumes the default packing in svrApi.h
- /// If that changes. Change this accordingly.
- /// </summary>
- public struct SvrControllerState {
- public Quaternion rotation;
- public Vector3 position;
- public Vector3 gyro;
- public Vector3 accelerometer;
- public long timestamp;
- public int buttonState;
- [MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 4)]
- public Vector2[] analog2D;
- [MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 8)]
- public float[] analog1D;
- public int isTouching;
- public int connectionState;
- };
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