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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AssetPreAssignAttribute : PropertyAttribute
- {
- public string assetPath;
- public Type assetType;
- public AssetPreAssignAttribute(string assetPath, Type assetType)
- {
- this.assetPath = assetPath;
- this.assetType = assetType;
- }
- }
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