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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC {
- public abstract class InputDeviceGCPart : InputDevicePartBase {
- public InputDeviceGC inputDeviceGC {
- get { return Transition<InputDeviceGC>(inputDeviceBase); }
- }
- public InputDeviceGCPartUI inputDeviceGCPartUI {
- get { return Transition<InputDeviceGCPartUI>(inputDevicePartUIBase); }
- }
- public GCDetector gcDetector {
- get { return Transition<GCDetector>(detectorBase); }
- }
- public InputDataGC inputDataGC {get; set;}
- public InputDataGetGC inputDataGetGC { get; set; }
- public InputDeviceGCPartStatus inputDevicePartStatusGC { get; set; }
- public InputDevicePartDispatchEventGC inputDevicePartDispatchEventGC { get; set; }
- public override void OnSCStart() {
- if(inputDataBase != null)
- inputDataBase.ModuleStart();
- if(inputDevicePartStatusBase != null)
- inputDevicePartStatusBase.ModuleStart();
- }
- public override void OnSCLateUpdate() {
- base.OnSCLateUpdate();
- if(inputDataBase.isVaild == false) {
- if(inputDataGetBase != null && inputDataGetBase.IsModuleStarted)
- inputDataGetBase.ModuleStop();
- } else {
- if(inputDataGetBase != null && !inputDataGetBase.IsModuleStarted)
- inputDataGetBase.ModuleStart();
- }
- }
- }
- }
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