MRTK_Standard_TransparentDarkGray.mat 5.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: MRTK_Standard_TransparentDarkGray
  11. m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
  12. m_ShaderKeywords: _ALPHABLEND_ON _BORDER_LIGHT _BORDER_LIGHT_USES_HOVER_COLOR _DIRECTIONAL_LIGHT
  13. _DISABLE_ALBEDO_MAP _HOVER_LIGHT _SPECULARHIGHLIGHTS_ON _SPECULAR_HIGHLIGHTS _USEAMBIENT_ON
  14. _USEDIFFUSE_ON _USEMAINCOLOR_ON
  15. m_LightmapFlags: 1
  16. m_EnableInstancingVariants: 1
  17. m_DoubleSidedGI: 0
  18. m_CustomRenderQueue: 3000
  19. stringTagMap:
  20. RenderType: Transparent
  21. disabledShaderPasses: []
  22. m_SavedProperties:
  23. serializedVersion: 3
  24. m_TexEnvs:
  25. - _BumpMap:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _ChannelMap:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _CubeMap:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _DetailAlbedoMap:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _DetailMask:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _DetailNormalMap:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _EmissionMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _EmissionTex:
  54. m_Texture: {fileID: 0}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _GlossMap:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - _MainTex:
  62. m_Texture: {fileID: 0}
  63. m_Scale: {x: 1, y: 1}
  64. m_Offset: {x: 0, y: 0}
  65. - _MetallicGlossMap:
  66. m_Texture: {fileID: 0}
  67. m_Scale: {x: 1, y: 1}
  68. m_Offset: {x: 0, y: 0}
  69. - _NormalMap:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - _OcclusionMap:
  74. m_Texture: {fileID: 0}
  75. m_Scale: {x: 1, y: 1}
  76. m_Offset: {x: 0, y: 0}
  77. - _ParallaxMap:
  78. m_Texture: {fileID: 0}
  79. m_Scale: {x: 1, y: 1}
  80. m_Offset: {x: 0, y: 0}
  81. - _SpecularMap:
  82. m_Texture: {fileID: 0}
  83. m_Scale: {x: 1, y: 1}
  84. m_Offset: {x: 0, y: 0}
  85. m_Floats:
  86. - _AlbedoAlphaMode: 0
  87. - _AlphaTest: 0
  88. - _BlendOp: 0
  89. - _BorderLight: 1
  90. - _BorderLightOpaque: 0
  91. - _BorderLightUsesHoverColor: 1
  92. - _BorderMinValue: 0.1
  93. - _BorderWidth: 0.5
  94. - _BumpScale: 1
  95. - _CalibrationSpaceReflections: 0
  96. - _ClippingPlane: 0
  97. - _ClippingPlaneBorder: 0
  98. - _ClippingPlaneBorderWidth: 0.025
  99. - _ColorWriteMask: 15
  100. - _Cull: 2
  101. - _CullMode: 2
  102. - _CustomMode: 2
  103. - _Cutoff: 0.5
  104. - _DetailNormalMapScale: 1
  105. - _DirectionalLight: 1
  106. - _DstBlend: 10
  107. - _EdgeSmoothingValue: 0.002
  108. - _EnableChannelMap: 0
  109. - _EnableEmission: 0
  110. - _EnableHoverColorOpaqueOverride: 0
  111. - _EnableHoverColorOverride: 0
  112. - _EnableNormalMap: 0
  113. - _EnvironmentColorIntensity: 0.5
  114. - _EnvironmentColorThreshold: 1.5
  115. - _EnvironmentColoring: 0
  116. - _FadeBeginDistance: 0.85
  117. - _FadeCompleteDistance: 0.5
  118. - _ForcePerPixel: 0
  119. - _Gloss: 1
  120. - _GlossMapScale: 1
  121. - _Glossiness: 0.5
  122. - _GlossyReflections: 1
  123. - _HoverLight: 1
  124. - _HoverLightOpaque: 0
  125. - _InnerGlow: 0
  126. - _InstancedColor: 0
  127. - _MainTex_OFFSET: 0
  128. - _MainTex_SCALE: 0
  129. - _Metallic: 0
  130. - _Mode: 2
  131. - _NearPlaneFade: 0
  132. - _OcclusionStrength: 1
  133. - _Parallax: 0.02
  134. - _ReflectionScale: 2
  135. - _Reflections: 0
  136. - _Refraction: 0
  137. - _RefractiveIndex: 1.1
  138. - _RenderQueueOverride: -1
  139. - _RimLight: 0
  140. - _RimPower: 0.7
  141. - _RoundCornerMargin: 0
  142. - _RoundCornerRadius: 0.25
  143. - _RoundCorners: 0
  144. - _Shade4: 0
  145. - _Smoothness: 0.5
  146. - _SmoothnessTextureChannel: 0
  147. - _Specular: 10
  148. - _SpecularHighlights: 1
  149. - _SrcBlend: 5
  150. - _Stencil: 0
  151. - _StencilComparison: 0
  152. - _StencilOperation: 0
  153. - _StencilReference: 0
  154. - _UVSec: 0
  155. - _UseAmbient: 1
  156. - _UseBumpMap: 0
  157. - _UseDiffuse: 1
  158. - _UseEmissionColor: 0
  159. - _UseEmissionMap: 0
  160. - _UseEmissionTex: 0
  161. - _UseGlossMap: 0
  162. - _UseMainColor: 1
  163. - _UseMainTex: 0
  164. - _UseOcclusionMap: 0
  165. - _UseReflections: 0
  166. - _UseRimLighting: 0
  167. - _UseSpecular: 0
  168. - _UseSpecularMap: 0
  169. - _UseVertexColor: 0
  170. - _ZTest: 4
  171. - _ZWrite: 0
  172. m_Colors:
  173. - _ClipPlane: {r: 0, g: 1, b: 0, a: 0}
  174. - _ClippingPlaneBorderColor: {r: 1, g: 0.2, b: 0, a: 1}
  175. - _Color: {r: 0.25, g: 0.25, b: 0.25, a: 0.5019608}
  176. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  177. - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
  178. - _EnvironmentColorX: {r: 1, g: 0, b: 0, a: 1}
  179. - _EnvironmentColorY: {r: 0, g: 1, b: 0, a: 1}
  180. - _EnvironmentColorZ: {r: 0, g: 0, b: 1, a: 1}
  181. - _HoverColorOpaqueOverride: {r: 1, g: 1, b: 1, a: 1}
  182. - _HoverColorOverride: {r: 0.3019608, g: 0.3019608, b: 0.3, a: 0.003921569}
  183. - _InnerGlowColor: {r: 1, g: 1, b: 1, a: 0.75}
  184. - _RimColor: {r: 1, g: 1, b: 1, a: 1}
  185. - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  186. - _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  187. - _TextureScaleOffset: {r: 1, g: 1, b: 0, a: 0}