TwoUv_ZoGlow.mat 1.1 KB

123456789101112131415161718192021222324252627282930313233343536
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: TwoUv_ZoGlow
  11. m_Shader: {fileID: 4800000, guid: 20e5e6b7f590e2649b281411f4a3eda4, type: 3}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _Glow:
  23. m_Texture: {fileID: 2800000, guid: 6087a065561d17041821ad9e81002f8f, type: 3}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 1.43}
  26. - _diffuse:
  27. m_Texture: {fileID: 2800000, guid: 9b5f1e000d5c4274b9a2985292eb795c, type: 3}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. m_Floats:
  31. - _lianggang: 0.76
  32. - _power: 0.81
  33. m_Colors:
  34. - _diffuse_color: {r: 0.9433962, g: 0.93332523, b: 0.752047, a: 1}
  35. - _node_3995: {r: 0.9892869, g: 1, b: 0.7971698, a: 1}
  36. - _node_4929: {r: 0.35686275, g: 0.12741362, b: 0, a: 1}