EditorResourcesHolderSO.cs 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace VertexAnimationTools_30 {
  5. #if UNITY_5_5_OR_NEWER
  6. [PreferBinarySerialization]
  7. #endif
  8. public class EditorResourcesHolderSO : ScriptableObject {
  9. public Texture2D RemoveLight;
  10. public Texture2D RemoveDark;
  11. public Texture2D AddLight;
  12. public Texture2D AddDark;
  13. public Texture2D RefreshLight;
  14. public Texture2D RefreshDark;
  15. public Texture2D Graph0101BackgroundLight;
  16. public Texture2D Graph0101BackgroundDark;
  17. public GUIStyle QuadIconButtonStyle;
  18. public GUIStyle TLabel;
  19. public GUIStyle ConstraintLabel;
  20. public Texture2D ConstraintIcon;
  21. public GUIStyle ConstraintEditLabel;
  22. public Texture2D ConstraintEditIcon;
  23. public Texture2D MeshSequenceIcon;
  24. public Texture2D PointCacheIcon;
  25. public Texture2D RequireReimportLight;
  26. public Texture2D RequireReimportDark;
  27. public GUIStyle PressedButton;
  28. public GUIStyle FoldoutToggle;
  29. public GUIStyle FoldoutToggleDark;
  30. }
  31. }