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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace VertexAnimationTools_30 {
- #if UNITY_5_5_OR_NEWER
- [PreferBinarySerialization]
- #endif
- public class EditorResourcesHolderSO : ScriptableObject {
-
- public Texture2D RemoveLight;
- public Texture2D RemoveDark;
- public Texture2D AddLight;
- public Texture2D AddDark;
- public Texture2D RefreshLight;
- public Texture2D RefreshDark;
- public Texture2D Graph0101BackgroundLight;
- public Texture2D Graph0101BackgroundDark;
- public GUIStyle QuadIconButtonStyle;
- public GUIStyle TLabel;
- public GUIStyle ConstraintLabel;
- public Texture2D ConstraintIcon;
- public GUIStyle ConstraintEditLabel;
- public Texture2D ConstraintEditIcon;
- public Texture2D MeshSequenceIcon;
- public Texture2D PointCacheIcon;
- public Texture2D RequireReimportLight;
- public Texture2D RequireReimportDark;
- public GUIStyle PressedButton;
-
- public GUIStyle FoldoutToggle;
- public GUIStyle FoldoutToggleDark;
- }
- }
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