- using UnityEngine;
- using UnityEngine.UI;
- namespace VolumetricFogAndMist {
- public class DemoBoxedArea : MonoBehaviour {
- void Update () {
- VolumetricFog fog = VolumetricFog.instance;
- if (Input.GetKeyDown (KeyCode.T)) {
- fog.enabled = !fog.enabled;
- }
- }
- }
- }
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