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- using System;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace UnityStandardAssets._2D
- {
- public class Restarter : MonoBehaviour
- {
- private void OnTriggerEnter2D(Collider2D other)
- {
- if (other.tag == "Player")
- {
- SceneManager.LoadScene(SceneManager.GetSceneAt(0).name);
- }
- }
- }
- }
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