-
- using UnityEngine;
- #if !UNITY_FLASH && !UNITY_PS3 && !UNITY_METRO && !UNITY_WP8
- using System.Threading;
- public class MegaFlowTaskInfo
- {
- public volatile int start;
- public volatile int end;
- public AutoResetEvent pauseevent;
- public Thread _thread;
- }
- #endif
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