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- /**************************************
- Copyright Unluck Software
- www.chemicalbliss.com
- ***************************************/
- using UnityEngine;
- using System.Collections;
- public class LandingSpot:MonoBehaviour{
- [HideInInspector]
- public FlockChild landingChild;
- [HideInInspector]
- public bool landing;
- int lerpCounter;
- [HideInInspector]
- public LandingSpotController _controller;
- bool _idle;
- public Transform _thisT; //Reference to transform component
-
- public bool _gotcha;
-
- public void Start() {
- if(_thisT == null) _thisT = transform;
- if (_controller == null)
- _controller = _thisT.parent.GetComponent<LandingSpotController>();
- if (_controller._autoCatchDelay.x > 0)
- StartCoroutine(GetFlockChild(_controller._autoCatchDelay.x, _controller._autoCatchDelay.y));
- }
-
- public void OnDrawGizmos() {
- if(_thisT == null) _thisT = transform;
- if (_controller == null)
- _controller = _thisT.parent.GetComponent<LandingSpotController>();
-
- Gizmos.color = Color.yellow;
- // Draw a yellow cube at the transforms position
- if ((landingChild != null) && landing)
- Gizmos.DrawLine(_thisT.position, landingChild._thisT.position);
- if (_thisT.rotation.eulerAngles.x != 0 || _thisT.rotation.eulerAngles.z != 0)
- _thisT.eulerAngles = new Vector3(0.0f, _thisT.eulerAngles.y, 0.0f);
- Gizmos.DrawCube(new Vector3(_thisT.position.x, _thisT.position.y, _thisT.position.z), Vector3.one * _controller._gizmoSize);
- Gizmos.DrawCube(_thisT.position + (_thisT.forward * _controller._gizmoSize), Vector3.one * _controller._gizmoSize *.5f);
- Gizmos.color = new Color(1.0f, 1.0f, 0.0f, .05f);
- Gizmos.DrawWireSphere(_thisT.position, _controller._maxBirdDistance);
- }
-
- public void LateUpdate() {
- if (landingChild == null) {
- _gotcha = false;
- _idle = false;
- lerpCounter = 0;
- return;
- }
- if(_gotcha){
- landingChild.transform.position = _thisT.position + landingChild._landingPosOffset;
- RotateBird();
- return;
- }
- if (_controller._flock.gameObject.activeInHierarchy && landing && (landingChild != null)) {
- if(!landingChild.gameObject.activeInHierarchy){
- Invoke("ReleaseFlockChild", 0.0f);
- }
- //Check distance to flock child
- float distance = Vector3.Distance(landingChild._thisT.position, _thisT.position+ landingChild._landingPosOffset);
- //Start landing if distance is close enough
- if (distance < 5 && distance > .5f) {
- if(_controller._soarLand){
- landingChild._model.GetComponent<Animation>().CrossFade(landingChild._spawner._soarAnimation, .5f);
- if (distance < 2)
- landingChild._model.GetComponent<Animation>().CrossFade(landingChild._spawner._flapAnimation, .5f);
- }
- landingChild._targetSpeed = landingChild._spawner._maxSpeed*_controller._landingSpeedModifier;
- landingChild._wayPoint = _thisT.position + landingChild._landingPosOffset;
- landingChild._damping = _controller._landingTurnSpeedModifier;
- landingChild._avoid = false;
- } else if (distance <= .5f) {
- landingChild._wayPoint = _thisT.position + landingChild._landingPosOffset;
- if (distance < _controller._snapLandDistance && !_idle) {
- _idle = true;
- landingChild._model.GetComponent<Animation>().CrossFade(landingChild._spawner._idleAnimation, .55f);
-
- }
- if (distance > _controller._snapLandDistance){
- landingChild._targetSpeed = landingChild._spawner._minSpeed*this._controller._landingSpeedModifier;
- landingChild._thisT.position += (_thisT.position + landingChild._landingPosOffset - landingChild._thisT.position) * Time.deltaTime *landingChild._speed*_controller._landingSpeedModifier *2;
- }else{
- _gotcha = true;
- }
- landingChild._move = false;
- RotateBird();
-
- // landingChild._damping = _controller._landingTurnSpeedModifier;
- } else {
- //Move towards landing spot
- landingChild._wayPoint = _thisT.position + landingChild._landingPosOffset;
-
- }
- landingChild._damping += .01f;
- }
- StraightenBird();
- }
-
- public void StraightenBird(){
- if (landingChild._thisT.eulerAngles.x == 0) return;
- Vector3 r = landingChild._thisT.eulerAngles;
- r.z = 0;
- landingChild._thisT.eulerAngles = r;
- }
- public void RotateBird(){
- if(_controller._randomRotate && _idle) return;
- lerpCounter++;
- Quaternion rot = landingChild._thisT.rotation;
- Vector3 rotE = rot.eulerAngles;
- rotE.y = Mathf.LerpAngle(landingChild._thisT.rotation.eulerAngles.y, _thisT.rotation.eulerAngles.y, lerpCounter * Time.deltaTime * _controller._landedRotateSpeed);
- rot.eulerAngles = rotE;
- landingChild._thisT.rotation = rot;
- }
-
- public IEnumerator GetFlockChild(float minDelay,float maxDelay) {
- yield return new WaitForSeconds(Random.Range(minDelay, maxDelay));
- if (_controller._flock.gameObject.activeInHierarchy && (landingChild == null)) {
- FlockChild fChild = null;
-
- for(int i = 0; i < _controller._flock._roamers.Count; i++) {
- FlockChild child = _controller._flock._roamers[i];
- if (!child._landing && !child._dived) {
- if(!_controller._onlyBirdsAbove){
- if ((fChild == null) && _controller._maxBirdDistance > Vector3.Distance(child._thisT.position, _thisT.position) && _controller._minBirdDistance < Vector3.Distance(child._thisT.position, _thisT.position)) {
- fChild = child;
- if (!_controller._takeClosest) break;
- } else if ((fChild != null) && Vector3.Distance(fChild._thisT.position, _thisT.position) > Vector3.Distance(child._thisT.position, _thisT.position)) {
- fChild = child;
- }
- }else{
- if ((fChild == null) && child._thisT.position.y > _thisT.position.y && _controller._maxBirdDistance > Vector3.Distance(child._thisT.position, _thisT.position) && _controller._minBirdDistance < Vector3.Distance(child._thisT.position, _thisT.position)) {
- fChild = child;
- if (!_controller._takeClosest) break;
- } else if ((fChild != null) && child._thisT.position.y > _thisT.position.y && Vector3.Distance(fChild._thisT.position, _thisT.position) > Vector3.Distance(child._thisT.position, _thisT.position)) {
- fChild = child;
- }
- }
- }
- }
- if (fChild != null) {
- landingChild = fChild;
- landing = true;
- landingChild._landing = true;
- if(_controller._autoDismountDelay.x > 0) Invoke("ReleaseFlockChild", Random.Range(_controller._autoDismountDelay.x, _controller._autoDismountDelay.y));
- _controller._activeLandingSpots++;
- } else if (_controller._autoCatchDelay.x > 0) {
- StartCoroutine(GetFlockChild(_controller._autoCatchDelay.x, _controller._autoCatchDelay.y));
- }
- }
- }
-
- public void InstantLand() {
- if (_controller._flock.gameObject.activeInHierarchy && (landingChild == null)) {
- FlockChild fChild = null;
-
- for(int i = 0; i < _controller._flock._roamers.Count; i++) {
- FlockChild child = _controller._flock._roamers[i];
- if (!child._landing && !child._dived) {
- fChild = child;
- }
- }
- if (fChild != null) {
- landingChild = fChild;
- landing = true;
- _controller._activeLandingSpots++;
- landingChild._landing = true;
- landingChild._thisT.position = _thisT.position + landingChild._landingPosOffset;
- landingChild._model.GetComponent<Animation>().Play(landingChild._spawner._idleAnimation);
- landingChild._thisT.Rotate(Vector3.up, Random.Range(0f, 360f));
- if(_controller._autoDismountDelay.x > 0) Invoke("ReleaseFlockChild", Random.Range(_controller._autoDismountDelay.x, _controller._autoDismountDelay.y));
- } else if (_controller._autoCatchDelay.x > 0) {
- StartCoroutine(GetFlockChild(_controller._autoCatchDelay.x, _controller._autoCatchDelay.y));
- }
- }
- }
-
- public void ReleaseFlockChild() {
-
- if (_controller._flock.gameObject.activeInHierarchy && (landingChild != null)) {
- _gotcha = false;
- lerpCounter = 0;
- if (_controller._featherPS != null){
- _controller._featherPS.position = landingChild._thisT.position;
- _controller._featherPS.GetComponent<ParticleSystem>().Emit(Random.Range(0,3));
- }
- landing = false;
- _idle = false;
- landingChild._avoid = true;
- //Reset flock child to flight mode
- landingChild._damping = landingChild._spawner._maxDamping;
- landingChild._model.GetComponent<Animation>().CrossFade(landingChild._spawner._flapAnimation, .2f);
- landingChild._dived = true;
- landingChild._speed = 0.0f;
- landingChild._move = true;
- landingChild._landing = false;
- landingChild.Flap();
- landingChild._wayPoint = new Vector3(landingChild._wayPoint.x, _thisT.position.y+10, landingChild._wayPoint.z);
- if (_controller._autoCatchDelay.x > 0) {
- StartCoroutine(GetFlockChild(_controller._autoCatchDelay.x + 0.1f, _controller._autoCatchDelay.y + 0.1f));
- }
- landingChild = null;
- _controller._activeLandingSpots--;
- }
- }
- }
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