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- using UnityEngine;
- using System;
- public class RandomMaterial:MonoBehaviour{
- public Renderer targetRenderer;
- public Material[] materials;
-
- public void Start() {
- ChangeMaterial();
- }
-
- public void ChangeMaterial(){
- targetRenderer.sharedMaterial = materials[UnityEngine.Random.Range(0, materials.Length)];
- }
- }
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