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- using System;
- using UnityEngine.Serialization;
- // ReSharper disable once CheckNamespace
- namespace QFX.SFX
- {
- [Serializable]
- public class SFX_DynamicShaderParameter
- {
- public SFX_AnimationModule AnimationModule;
- public string ParameterName;
- public ParameterType Type;
- public enum ParameterType
- {
- Float,
- ColorAlpha
- }
- }
- }
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