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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System;
- [Serializable]
- public class TextData : MessageData {
- public string text;
- public string posX;
- public string posY;
- public string posZ;
- public string rtX;
- public string rtY;
- public string rtZ;
- public string parent;
- public TextData()
- {
- id = "TextData";
- posX = "0";
- posY = "0";
- posZ = "0";
- rtX = "0";
- rtY = "0";
- rtZ = "0";
- parent = "";
- }
- }
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