123456789101112131415161718192021222324252627282930 |
- using UnityEngine;
- using System.Collections;
- public class ClickSpawn : MonoBehaviour {
- public GameObject Effect;
-
- void Start () {
- }
- void Update () {
- if (Input.GetButtonDown ("Fire1"))
- {
- StartCoroutine("Spawner");
- }
- }
- IEnumerator Spawner()
- {
- var mousePos = Input.mousePosition;
- // mousePos.y = 0.25f;
- mousePos.z = 5f;
- var objectPos = Camera.main.ScreenToWorldPoint(mousePos);
- Instantiate(Effect, objectPos, Quaternion.identity);
- yield return new WaitForSeconds(1);
- //Destroy (Effect);
- }
- }
|