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- using UnityEngine;
- using System.Collections;
- public class AnimatedUVs : MonoBehaviour {
- public float scrollSpeed = 0.5F;
- public Renderer rend;
- void Start() {
- rend = GetComponent<Renderer>();
- }
- void Update() {
- float offset = Time.time * scrollSpeed;
- rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0));
- }
- }
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