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- using UnityEngine;
- using System.Collections;
- public class MB_PrepareObjectsForDynamicBatchingDescription : MonoBehaviour {
-
- void OnGUI(){
- GUILayout.Label ("This scene creates a combined material and meshes with adjusted UVs so objects \n" +
- " can share a material and be batched by Unity's static/dynamic batching.\n" +
- " Output has been set to 'bakeMeshAssetsInPlace' on the Mesh Baker\n" +
- " Position, Scale and Rotation will be baked into meshes so place them appropriately.\n" +
- " Dynamic batching requires objects with uniform scale. You can fix non-uniform scale here\n" +
- " After baking you need to duplicate your source prefab assets and replace the \n" +
- " meshes and materials with the generated ones.\n");
- }
- }
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