RiderScriptEditorData.cs 249 B

12345678910
  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace Packages.Rider.Editor
  4. {
  5. public class RiderScriptEditorData:ScriptableSingleton<RiderScriptEditorData>
  6. {
  7. [SerializeField] internal bool HasChanges = true; // sln/csproj files were changed
  8. }
  9. }