// Shader created with Shader Forge v1.37 // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ // Note: Manually altering this data may prevent you from opening it in Shader Forge /*SF_DATA;ver:1.37;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:0,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:3138,x:33050,y:32705,varname:node_3138,prsc:2|emission-3564-OUT,alpha-7009-A;n:type:ShaderForge.SFN_Color,id:7241,x:31850,y:32121,ptovrint:False,ptlb:Color,ptin:_Color,varname:node_7241,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.07843138,c2:0.3921569,c3:0.7843137,c4:1;n:type:ShaderForge.SFN_Tex2d,id:966,x:31604,y:32286,ptovrint:False,ptlb:WenLi,ptin:_WenLi,varname:node_966,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Tex2d,id:7009,x:31432,y:32609,ptovrint:False,ptlb:node_7009,ptin:_node_7009,varname:node_7009,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Slider,id:8079,x:31207,y:32871,ptovrint:False,ptlb:node_8079,ptin:_node_8079,varname:node_8079,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0,max:5;n:type:ShaderForge.SFN_Multiply,id:9231,x:31731,y:32946,varname:node_9231,prsc:2|A-7009-RGB,B-8079-OUT;n:type:ShaderForge.SFN_Multiply,id:8505,x:32358,y:32394,varname:node_8505,prsc:2|A-4461-OUT,B-9231-OUT;n:type:ShaderForge.SFN_Multiply,id:4461,x:32185,y:32225,varname:node_4461,prsc:2|A-7241-RGB,B-966-RGB,C-7507-OUT;n:type:ShaderForge.SFN_Slider,id:7507,x:31604,y:32496,ptovrint:False,ptlb:WenLi_TEX,ptin:_WenLi_TEX,varname:node_7507,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0,max:5;n:type:ShaderForge.SFN_Add,id:3564,x:32730,y:32452,varname:node_3564,prsc:2|A-8505-OUT,B-10-OUT;n:type:ShaderForge.SFN_Slider,id:8928,x:32083,y:32907,ptovrint:False,ptlb:node_8928,ptin:_node_8928,varname:node_8928,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:1,max:2;n:type:ShaderForge.SFN_Color,id:5827,x:32161,y:32676,ptovrint:False,ptlb:node_5827,ptin:_node_5827,varname:node_5827,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Multiply,id:10,x:32459,y:32598,varname:node_10,prsc:2|A-7009-RGB,B-5827-RGB,C-8928-OUT;proporder:7241-966-7009-8079-7507-8928-5827;pass:END;sub:END;*/ Shader "LuoYeDaShi/TeXiao02" { Properties { _Color ("Color", Color) = (0.07843138,0.3921569,0.7843137,1) _WenLi ("WenLi", 2D) = "white" {} _node_7009 ("node_7009", 2D) = "white" {} _node_8079 ("node_8079", Range(0, 5)) = 0 _WenLi_TEX ("WenLi_TEX", Range(0, 5)) = 0 _node_8928 ("node_8928", Range(0, 2)) = 1 _node_5827 ("node_5827", Color) = (0.5,0.5,0.5,1) [HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 } SubShader { Tags { "IgnoreProjector"="True" "Queue"="Transparent" "RenderType"="Transparent" } Pass { Name "FORWARD" Tags { "LightMode"="ForwardBase" } Blend One One ZWrite Off CGPROGRAM #pragma vertex vert #pragma fragment frag #define UNITY_PASS_FORWARDBASE #include "UnityCG.cginc" #pragma multi_compile_fwdbase #pragma only_renderers d3d9 d3d11 glcore gles gles3 metal d3d11_9x xboxone n3ds wiiu #pragma target 3.0 uniform float4 _Color; uniform sampler2D _WenLi; uniform float4 _WenLi_ST; uniform sampler2D _node_7009; uniform float4 _node_7009_ST; uniform float _node_8079; uniform float _WenLi_TEX; uniform float _node_8928; uniform float4 _node_5827; struct VertexInput { float4 vertex : POSITION; float2 texcoord0 : TEXCOORD0; }; struct VertexOutput { float4 pos : SV_POSITION; float2 uv0 : TEXCOORD0; }; VertexOutput vert (VertexInput v) { VertexOutput o = (VertexOutput)0; o.uv0 = v.texcoord0; o.pos = UnityObjectToClipPos( v.vertex ); return o; } float4 frag(VertexOutput i) : COLOR { ////// Lighting: ////// Emissive: float4 _WenLi_var = tex2D(_WenLi,TRANSFORM_TEX(i.uv0, _WenLi)); float4 _node_7009_var = tex2D(_node_7009,TRANSFORM_TEX(i.uv0, _node_7009)); float3 emissive = (((_Color.rgb*_WenLi_var.rgb*_WenLi_TEX)*(_node_7009_var.rgb*_node_8079))+(_node_7009_var.rgb*_node_5827.rgb*_node_8928)); float3 finalColor = emissive; return fixed4(finalColor,_node_7009_var.a); } ENDCG } } FallBack "Diffuse" CustomEditor "ShaderForgeMaterialInspector" }