using UnityEngine; namespace VertexAnimationTools_30 { public enum ProjectionQualityEnum { Draft = 0, Low = 1, Medium = 2, High = 3, Ultra = 4 } #if UNITY_5_5_OR_NEWER [PreferBinarySerialization] #endif public class ProjectionSamples : ScriptableObject { [System.Serializable] public class Samples { [HideInInspector] public string Name; [HideInInspector] public Vector3[] Dirs; } public Samples[] SphereSamples; [HideInInspector] public Samples[] DomeSamples; public static ProjectionSamples Get { get { ProjectionSamples ps = Resources.Load("VertexAnimationTools_ProjectionSamples"); return ps; } } } }