using UnityEngine; using System; namespace OpenCVForUnity { abstract public class DisposableOpenCVObject : DisposableObject { internal IntPtr nativeObj; protected DisposableOpenCVObject() : this(true) { } protected DisposableOpenCVObject(IntPtr ptr) : this(ptr, true) { } protected DisposableOpenCVObject(bool isEnabledDispose) : this(IntPtr.Zero, isEnabledDispose) { } protected DisposableOpenCVObject(IntPtr ptr, bool isEnabledDispose) : base(isEnabledDispose) { this.nativeObj = ptr; } protected override void Dispose(bool disposing) { try { if (disposing) { } nativeObj = IntPtr.Zero; } finally { base.Dispose(disposing); } } } }