using UnityEngine;
///
/// Tween the camera's orthographic size.
///
[RequireComponent(typeof(Camera))]
public class TweenOrthoSize : Tweener
{
public float from = 1f;
public float to = 1f;
Camera mCam;
///
/// Camera that's being tweened.
///
public Camera cachedCamera {
get {
if (mCam == null)
mCam = GetComponent();
return mCam;
}
}
///
/// Tween's current value.
///
public float value {
get {
return cachedCamera.orthographicSize;
}
set {
cachedCamera.orthographicSize = value;
}
}
///
/// Tween the value.
///
protected override void OnUpdate(float factor, bool isFinished)
{
value = from * (1f - factor) + to * factor;
}
///
/// Start the tweening operation.
///
static public TweenOrthoSize Begin(GameObject go, float duration, float to)
{
TweenOrthoSize comp = Tweener.Begin(go, duration);
comp.from = comp.value;
comp.to = to;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
public override void SetStartToCurrentValue()
{
from = value;
}
public override void SetEndToCurrentValue()
{
to = value;
}
}