using UnityEngine;
///
/// Tween the camera's field of typeView.
///
[RequireComponent(typeof(Camera))]
public class TweenFOV : Tweener
{
public float from = 45f;
public float to = 45f;
Camera mCam;
public Camera cachedCamera {
get {
if (mCam == null)
mCam = GetComponent();
return mCam;
}
}
///
/// Tween's current value.
///
public float value {
get {
return cachedCamera.fieldOfView;
}
set {
cachedCamera.fieldOfView = value;
}
}
///
/// Tween the value.
///
protected override void OnUpdate(float factor, bool isFinished)
{
value = from * (1f - factor) + to * factor;
}
///
/// Start the tweening operation.
///
static public TweenFOV Begin(GameObject go, float duration, float to)
{
TweenFOV comp = Tweener.Begin(go, duration);
comp.from = comp.value;
comp.to = to;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
[ContextMenu("Set 'From' to current value")]
public override void SetStartToCurrentValue()
{
from = value;
}
[ContextMenu("Set 'To' to current value")]
public override void SetEndToCurrentValue()
{
to = value;
}
[ContextMenu("Assume value of 'From'")]
void SetCurrentValueToStart()
{
value = from;
}
[ContextMenu("Assume value of 'To'")]
void SetCurrentValueToEnd()
{
value = to;
}
}