using UnityEngine; /// /// Tween the camera's field of typeView. /// [RequireComponent(typeof(Camera))] public class TweenFOV : Tweener { public float from = 45f; public float to = 45f; Camera mCam; public Camera cachedCamera { get { if (mCam == null) mCam = GetComponent(); return mCam; } } /// /// Tween's current value. /// public float value { get { return cachedCamera.fieldOfView; } set { cachedCamera.fieldOfView = value; } } /// /// Tween the value. /// protected override void OnUpdate(float factor, bool isFinished) { value = from * (1f - factor) + to * factor; } /// /// Start the tweening operation. /// static public TweenFOV Begin(GameObject go, float duration, float to) { TweenFOV comp = Tweener.Begin(go, duration); comp.from = comp.value; comp.to = to; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return comp; } [ContextMenu("Set 'From' to current value")] public override void SetStartToCurrentValue() { from = value; } [ContextMenu("Set 'To' to current value")] public override void SetEndToCurrentValue() { to = value; } [ContextMenu("Assume value of 'From'")] void SetCurrentValueToStart() { value = from; } [ContextMenu("Assume value of 'To'")] void SetCurrentValueToEnd() { value = to; } }