using LitJson; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AllTool : MonoBehaviour { /// /// 获取当前时间戳 /// /// public static long GetTimeStamp() { return (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000000; } /// /// Json 解析 /// /// /// public static Root ToJsonData(String message) { try { JsonData json = JsonMapper.ToObject(message); JsonData data = json["projectinfo"]["navLines"]; message = data.ToJson(); //message = message.Substring(1, message.Length - 1); message = "{\"navLines\":" + message + "}"; Debug.Log(message); Root root = JsonMapper.ToObject(message); Debug.Log(root.navLines.Count); return root; } catch (Exception) { Debug.LogError("Json 传入格式不正确 无法解析"); return null; } } }