using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestLuJing : MonoBehaviour { public List list_luJing; public float interval = 1; float times = 0; int Index = 0; // Update is called once per frame void Update() { times += Time.deltaTime; if(times>interval) { times = 0; Index = Index % list_luJing.Count; for (int i = 0; i < list_luJing.Count; i++) { list_luJing[i].SetActive(false); } list_luJing[Index++].SetActive(true); } } }