using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookAt : MonoBehaviour { [SerializeField] private Transform m_Target = null; Transform m_Trans = null; private void Awake() { m_Trans = transform; } // Update is called once per frame void Update() { if (m_Target == null) return; m_Trans.LookAt(m_Target); m_Trans.eulerAngles = new Vector3(0, m_Trans.eulerAngles.y, 0); } }