using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace SC.Menu { public class MenuShadowSystem : MenuBase { [MenuItem("GameObject/ShadowSDK/ShadowSystem", false, 10)] public static void createAction() { CreatePrefab("Prefabs/ShadowSystem"); } [MenuItem("ShadowSDK/ShadowSystem", false, 10)] public static void createAction1() { CreatePrefab("Prefabs/ShadowSystem"); } } }