using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.EventSystems;
namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC {
///
/// Event 委托
///
///
///
public delegate void EventDelegate(GCEventType aEvent, InputDeviceGCPart GCPart);
}