using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SC.XR.Unity.Module_InputSystem.InputDeviceGC { public abstract class ModelGCBase : ModelBase { public InputDeviceGCPartUI inputDeviceGCPartUI { get { return inputDevicePartUIBase as InputDeviceGCPartUI; } } public Transform StartPoint; public override void OnSCLateUpdate() { base.OnSCLateUpdate(); SetTpPosition(); SetHandleKeysColor(); } public virtual void SetTpPosition() { } public virtual void SetHandleKeysColor() { } } }