using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [CreateAssetMenu(menuName = "SCMenu/SCAudiosConfig")] public class SCAudiosConfig:ScriptableObject { public enum AudioType { Null, ButtonPress, ButtonUnpress, Manipulation_End, Manipulation_Start, Move_End, Move_Start, Notification, Rotate_Start, Rotate_Stop, Scale_Start, Scale_Stop, Select_Main, Select_Secondary, Shell_Click_In, Shell_Click_Init, Shell_Click_Out, Slate_Grab, Slate_Release, Slate_Touch, Slider_Pass_Notch, Slider_Release, Tap, Voice_Confirmation, } [Serializable] public class SCAudio { public AudioType audioType; public AudioClip audioClip; [Range(0.2f, 1)] public float volume = 1; } public List SCAudioList; }