using System.Collections; using System.Collections.Generic; using UnityEngine; public class QuestionData { public List QuestionList = new List(); public int Score = 0; public void Init() { QuestionInfor question1 = new QuestionInfor(); question1.position = new Vector3(3.301f, 0f, -5.286f); question1.rotation = new Vector3(0, -116.1f, 0f); question1.scale = new Vector3(1, 1, 1); question1.question = "太阳系中最小的行星是?"; question1.Answer.Add("水星"); question1.Answer.Add("木星"); question1.RightAnswer = 0; question1.score = 10; QuestionList.Add(question1); QuestionInfor question2 = new QuestionInfor(); question2.position = new Vector3(3.057f, -0f, -4.788f); question2.rotation = new Vector3(0, -116.1f, 0f); question2.scale = new Vector3(1, 1, 1); question2.question = "金星上的一天等于地球的多少天?"; question2.Answer.Add("245"); question2.Answer.Add("243"); question2.RightAnswer = 1; question2.score = 10; QuestionList.Add(question2); QuestionInfor question3 = new QuestionInfor(); question3.position = new Vector3(2.816f, -0f, -4.296f); question3.rotation = new Vector3(0, -116.1f, 0f); question3.scale = new Vector3(1, 1, 1); question3.question = "太阳系密度最大的天体是?"; question3.Answer.Add("地球"); question3.Answer.Add("火星"); question3.RightAnswer = 0; question3.score = 10; QuestionList.Add(question3); } } public class QuestionInfor { public Vector3 position = Vector3.zero; public Vector3 rotation = Vector3.zero; public Vector3 scale = Vector3.zero; public string question = null; public List Answer = new List(); public int RightAnswer = 0; public int score = 0; } public class SendQuestionInfor { public string sn = ""; public string cmd = "answer"; public int correct = 0; public int incorrect = 0; }