using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VertexAnimationTools_30 { #if UNITY_5_5_OR_NEWER [PreferBinarySerialization] #endif public class EditorResourcesHolderSO : ScriptableObject { public Texture2D RemoveLight; public Texture2D RemoveDark; public Texture2D AddLight; public Texture2D AddDark; public Texture2D RefreshLight; public Texture2D RefreshDark; public Texture2D Graph0101BackgroundLight; public Texture2D Graph0101BackgroundDark; public GUIStyle QuadIconButtonStyle; public GUIStyle TLabel; public GUIStyle ConstraintLabel; public Texture2D ConstraintIcon; public GUIStyle ConstraintEditLabel; public Texture2D ConstraintEditIcon; public Texture2D MeshSequenceIcon; public Texture2D PointCacheIcon; public Texture2D RequireReimportLight; public Texture2D RequireReimportDark; public GUIStyle PressedButton; public GUIStyle FoldoutToggle; public GUIStyle FoldoutToggleDark; } }