// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Custom/DoubleTransparent" { Properties{ _MainTex("Main Text", 2D) = "white" {} [HDR]_Color ("Color Tint", Color) = (1, 1, 1, 1) _Magnitude ("Distortion Magnitude", Float) = 1 _Frequency ("Distortion Frequency", Float) = 1 _InvWaveLength ("Distortion Inverse Wave Length", Float) = 10 _Speed ("Speed", Float) = 0.5 _AlphaScale("AlphaScale",Range(0,1))=1 } SubShader{ Tags { "Queue" = "Transparent+1" "DisableBatching"="True"} Pass { Blend SrcAlpha OneMinusSrcAlpha Cull Off ZWrite Off CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" sampler2D _MainTex; float4 _MainTex_ST; fixed4 _Color; float _Magnitude; float _Frequency; float _InvWaveLength; float _Speed; float _AlphaScale; struct appdata { float4 vertex : POSITION; float4 texcoord : TEXCOORD0; }; struct v2f { float4 pos : SV_POSITION; float2 uv: TEXCOORD1; }; v2f vert(appdata v) { v2f o; float4 offset; offset.xzw = float3(0.0, 0.0, 0.0); offset.y = sin(_Frequency * _Time.y + v.vertex.x * _InvWaveLength + v.vertex.y * _InvWaveLength + v.vertex.z * _InvWaveLength) * _Magnitude; o.pos = UnityObjectToClipPos(v.vertex + offset); o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); o.uv += float2(0.0, _Time.y * _Speed); return o; } float4 frag(v2f i) : SV_Target { fixed4 c = tex2D(_MainTex, i.uv); c.rgb *= _Color.rgb; c.a *=_AlphaScale; return c; } ENDCG } Pass { Tags { "LightMode" = "ShadowCaster" } CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma multi_compile_shadowcaster #include "UnityCG.cginc" float _Magnitude; float _Frequency; float _InvWaveLength; float _Speed; struct v2f { V2F_SHADOW_CASTER; }; v2f vert(appdata_base v) { v2f o; float4 offset; offset.xzw = float3(0.0, 0.0, 0.0); offset.y = sin(_Frequency * _Time.y + v.vertex.x * _InvWaveLength + v.vertex.y * _InvWaveLength + v.vertex.z * _InvWaveLength) * _Magnitude; v.vertex = v.vertex + offset; TRANSFER_SHADOW_CASTER_NORMALOFFSET(o) return o; } fixed4 frag(v2f i) : SV_Target { SHADOW_CASTER_FRAGMENT(i) } ENDCG } } }