using UnityEngine; public class LandingButtons:MonoBehaviour{ //Simple GUI script demo controlling bird flock and landing spots. public LandingSpotController _landingSpotController; public FlockController _flockController; public float hSliderValue = 250.0f; public void OnGUI() { GUI.Label(new Rect(20.0f,20.0f,125.0f,18.0f),"Landing Spots: " + _landingSpotController.transform.childCount); if(GUI.Button(new Rect(20.0f,40.0f,125.0f,18.0f),"Scare All")) _landingSpotController.ScareAll(); if(GUI.Button(new Rect(20.0f,60.0f,125.0f,18.0f),"Land In Reach")) _landingSpotController.LandAll(); if(GUI.Button(new Rect(20.0f,80.0f,125.0f,18.0f),"Land Instant")) StartCoroutine(_landingSpotController.InstantLand(0.01f)); if(GUI.Button(new Rect(20.0f,100.0f,125.0f,18.0f),"Destroy")){ _flockController.destroyBirds(); } GUI.Label(new Rect(20.0f,120.0f,125.0f,18.0f),"Bird Amount: " + _flockController._childAmount); _flockController._childAmount = (int)GUI.HorizontalSlider(new Rect (20.0f, 140.0f, 125.0f, 18.0f), (float)_flockController._childAmount, 0.0f , 250.0f); } }