using UnityEngine; public class FlockWaypointTrigger:MonoBehaviour{ public float _timer =1.0f; public FlockChild _flockChild; public void Start() { if(_flockChild == null) _flockChild = transform.parent.GetComponent(); float timer = Random.Range(_timer, _timer*3); InvokeRepeating("Trigger", timer, timer); } public void Trigger() { _flockChild.Wander(0.0f); } }