using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [Serializable] public class TextData : MessageData { public string text; public string posX; public string posY; public string posZ; public string rtX; public string rtY; public string rtZ; public string parent; public TextData() { id = "TextData"; posX = "0"; posY = "0"; posZ = "0"; rtX = "0"; rtY = "0"; rtZ = "0"; parent = ""; } }