using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ServerExample : MonoBehaviour { //public Text text_ip; //public InputField text_send; //public Text text_receive; private Tcp_Server ts; // Use this for initialization void Start () { ts = GetComponent (); //Debug.Log (Tcp_Util.GetAddressIP () + ""); //text_ip.text = Tcp_Util.GetAddressIP () + ""; onStartUp (); } // Update is called once per frame void Update() { } public void onStartUp() { ts.StartUp (); } public void send(MessageData msg) { byte[] bytes = Tcp_Util.MessageToBuffer (msg); //byte[] bytes = Tcp_Util.StringToBytes (text_send.text); //text_send.text = ""; ts.SendAll (bytes); } }