using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Events; namespace PolygonArsenal { public class PolygonSceneSelect : MonoBehaviour { public bool GUIHide = false; public bool GUIHide2 = false; public bool GUIHide3 = false; public void LoadSceneDemoMissiles() { SceneManager.LoadScene("PolygonDemoMissiles"); } public void LoadSceneDemoBeams() { SceneManager.LoadScene("PolygonDemoBeams"); } public void LoadSceneDemo01() { SceneManager.LoadScene("PolygonDemo01"); } public void LoadSceneDemo02() { SceneManager.LoadScene("PolygonDemo02"); } public void LoadSceneDemo03() { SceneManager.LoadScene("PolygonDemo03"); } public void LoadSceneDemo04() { SceneManager.LoadScene("PolygonDemo04"); } public void LoadSceneDemo05() { SceneManager.LoadScene("PolygonDemo05"); } public void LoadSceneDemo06() { SceneManager.LoadScene("PolygonDemo06"); } public void LoadSceneDemo07() { SceneManager.LoadScene("PolygonDemo07"); } public void LoadSceneDemo08() { SceneManager.LoadScene("PolygonDemo08"); } public void LoadSceneDemo09() { SceneManager.LoadScene("PolygonDemo09"); } public void LoadSceneDemo10() { SceneManager.LoadScene("PolygonDemo10"); } public void LoadSceneDemo11() { SceneManager.LoadScene("PolygonDemo11"); } public void LoadSceneDemo12() { SceneManager.LoadScene("PolygonDemo12"); } public void LoadSceneDemo13() { SceneManager.LoadScene("PolygonDemo13"); } public void LoadSceneDemo14() { SceneManager.LoadScene("PolygonDemo14"); } public void LoadSceneDemo15() { SceneManager.LoadScene("PolygonDemo15"); } public void LoadSceneDemo16() { SceneManager.LoadScene("PolygonDemo16"); } public void LoadSceneDemo17() { SceneManager.LoadScene("PolygonDemo17"); } public void LoadSceneDemo18() { SceneManager.LoadScene("PolygonDemo18"); } public void LoadSceneDemo19() { SceneManager.LoadScene("PolygonDemo19"); } public void LoadSceneDemo20() { SceneManager.LoadScene("PolygonDemo20"); } public void LoadSceneDemo21() { SceneManager.LoadScene("PolygonDemo21"); } public void LoadSceneDemo22() { SceneManager.LoadScene("PolygonDemo22"); } public void LoadSceneDemo23() { SceneManager.LoadScene("PolygonDemo23"); } void Update () { if(Input.GetKeyDown(KeyCode.L)) { GUIHide = !GUIHide; if (GUIHide) { GameObject.Find("CanvasSceneSelect").GetComponent ().enabled = false; } else { GameObject.Find("CanvasSceneSelect").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.J)) { GUIHide2 = !GUIHide2; if (GUIHide2) { GameObject.Find("CanvasMissiles").GetComponent ().enabled = false; } else { GameObject.Find("CanvasMissiles").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.H)) { GUIHide3 = !GUIHide3; if (GUIHide3) { GameObject.Find("CanvasTips").GetComponent ().enabled = false; } else { GameObject.Find("CanvasTips").GetComponent ().enabled = true; } } } } }