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- #include "gl3w.h"
- #ifdef _MSC_VER
- #pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer
- #pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression
- #endif
- #ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN 1
- #include <windows.h>
- static HMODULE libgl;
- static void open_libgl(void)
- {
- libgl = LoadLibraryA("opengl32.dll");
- }
- static void close_libgl(void)
- {
- FreeLibrary(libgl);
- }
- static void *get_proc(const char *proc)
- {
- void *res;
- res = wglGetProcAddress(proc);
- if (!res)
- res = GetProcAddress(libgl, proc);
- return res;
- }
- #elif defined(__APPLE__) || defined(__APPLE_CC__)
- #include <Carbon/Carbon.h>
- CFBundleRef bundle;
- CFURLRef bundleURL;
- static void open_libgl(void)
- {
- bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
- CFSTR("/System/Library/Frameworks/OpenGL.framework"),
- kCFURLPOSIXPathStyle, true);
- bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
- assert(bundle != NULL);
- }
- static void close_libgl(void)
- {
- CFRelease(bundle);
- CFRelease(bundleURL);
- }
- static void *get_proc(const char *proc)
- {
- void *res;
- CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc,
- kCFStringEncodingASCII);
- res = CFBundleGetFunctionPointerForName(bundle, procname);
- CFRelease(procname);
- return res;
- }
- #else
- #include <dlfcn.h>
- #include <GL/glx.h>
- static void *libgl;
- static void open_libgl(void)
- {
- libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
- }
- static void close_libgl(void)
- {
- dlclose(libgl);
- }
- static void *get_proc(const char *proc)
- {
- void *res;
- res = (void*)glXGetProcAddress((const GLubyte *) proc);
- if (!res)
- res = dlsym(libgl, proc);
- return res;
- }
- #endif
- static struct {
- int major, minor;
- } version;
- static int parse_version(void)
- {
- if (!glGetIntegerv)
- return -1;
- glGetIntegerv(GL_MAJOR_VERSION, &version.major);
- glGetIntegerv(GL_MINOR_VERSION, &version.minor);
- if (version.major < 3)
- return -1;
- return 0;
- }
- static void load_procs(void);
- int gl3wInit(void)
- {
- open_libgl();
- load_procs();
- close_libgl();
- return parse_version();
- }
- int gl3wIsSupported(int major, int minor)
- {
- if (major < 3)
- return 0;
- if (version.major == major)
- return version.minor >= minor;
- return version.major >= major;
- }
- void *gl3wGetProcAddress(const char *proc)
- {
- return get_proc(proc);
- }
- PFNGLCULLFACEPROC gl3wCullFace;
- PFNGLFRONTFACEPROC gl3wFrontFace;
- PFNGLHINTPROC gl3wHint;
- PFNGLLINEWIDTHPROC gl3wLineWidth;
- PFNGLPOINTSIZEPROC gl3wPointSize;
- PFNGLPOLYGONMODEPROC gl3wPolygonMode;
- PFNGLSCISSORPROC gl3wScissor;
- PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
- PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
- PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
- PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
- PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
- PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
- PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
- PFNGLCLEARPROC gl3wClear;
- PFNGLCLEARCOLORPROC gl3wClearColor;
- PFNGLCLEARSTENCILPROC gl3wClearStencil;
- PFNGLCLEARDEPTHPROC gl3wClearDepth;
- PFNGLSTENCILMASKPROC gl3wStencilMask;
- PFNGLCOLORMASKPROC gl3wColorMask;
- PFNGLDEPTHMASKPROC gl3wDepthMask;
- PFNGLDISABLEPROC gl3wDisable;
- PFNGLENABLEPROC gl3wEnable;
- PFNGLFINISHPROC gl3wFinish;
- PFNGLFLUSHPROC gl3wFlush;
- PFNGLBLENDFUNCPROC gl3wBlendFunc;
- PFNGLLOGICOPPROC gl3wLogicOp;
- PFNGLSTENCILFUNCPROC gl3wStencilFunc;
- PFNGLSTENCILOPPROC gl3wStencilOp;
- PFNGLDEPTHFUNCPROC gl3wDepthFunc;
- PFNGLPIXELSTOREFPROC gl3wPixelStoref;
- PFNGLPIXELSTOREIPROC gl3wPixelStorei;
- PFNGLREADBUFFERPROC gl3wReadBuffer;
- PFNGLREADPIXELSPROC gl3wReadPixels;
- PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
- PFNGLGETDOUBLEVPROC gl3wGetDoublev;
- PFNGLGETERRORPROC gl3wGetError;
- PFNGLGETFLOATVPROC gl3wGetFloatv;
- PFNGLGETINTEGERVPROC gl3wGetIntegerv;
- PFNGLGETSTRINGPROC gl3wGetString;
- PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
- PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
- PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
- PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
- PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
- PFNGLISENABLEDPROC gl3wIsEnabled;
- PFNGLDEPTHRANGEPROC gl3wDepthRange;
- PFNGLVIEWPORTPROC gl3wViewport;
- PFNGLDRAWARRAYSPROC gl3wDrawArrays;
- PFNGLDRAWELEMENTSPROC gl3wDrawElements;
- PFNGLGETPOINTERVPROC gl3wGetPointerv;
- PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
- PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
- PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
- PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
- PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
- PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
- PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
- PFNGLBINDTEXTUREPROC gl3wBindTexture;
- PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
- PFNGLGENTEXTURESPROC gl3wGenTextures;
- PFNGLISTEXTUREPROC gl3wIsTexture;
- PFNGLBLENDCOLORPROC gl3wBlendColor;
- PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
- PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
- PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
- PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
- PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
- PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
- PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
- PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
- PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
- PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
- PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
- PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
- PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
- PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
- PFNGLGENQUERIESPROC gl3wGenQueries;
- PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
- PFNGLISQUERYPROC gl3wIsQuery;
- PFNGLBEGINQUERYPROC gl3wBeginQuery;
- PFNGLENDQUERYPROC gl3wEndQuery;
- PFNGLGETQUERYIVPROC gl3wGetQueryiv;
- PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
- PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
- PFNGLBINDBUFFERPROC gl3wBindBuffer;
- PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
- PFNGLGENBUFFERSPROC gl3wGenBuffers;
- PFNGLISBUFFERPROC gl3wIsBuffer;
- PFNGLBUFFERDATAPROC gl3wBufferData;
- PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
- PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
- PFNGLMAPBUFFERPROC gl3wMapBuffer;
- PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
- PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
- PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
- PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
- PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
- PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
- PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
- PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
- PFNGLATTACHSHADERPROC gl3wAttachShader;
- PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
- PFNGLCOMPILESHADERPROC gl3wCompileShader;
- PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
- PFNGLCREATESHADERPROC gl3wCreateShader;
- PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
- PFNGLDELETESHADERPROC gl3wDeleteShader;
- PFNGLDETACHSHADERPROC gl3wDetachShader;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
- PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
- PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
- PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
- PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
- PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
- PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
- PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
- PFNGLGETSHADERIVPROC gl3wGetShaderiv;
- PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
- PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
- PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
- PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
- PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
- PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
- PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
- PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
- PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
- PFNGLISPROGRAMPROC gl3wIsProgram;
- PFNGLISSHADERPROC gl3wIsShader;
- PFNGLLINKPROGRAMPROC gl3wLinkProgram;
- PFNGLSHADERSOURCEPROC gl3wShaderSource;
- PFNGLUSEPROGRAMPROC gl3wUseProgram;
- PFNGLUNIFORM1FPROC gl3wUniform1f;
- PFNGLUNIFORM2FPROC gl3wUniform2f;
- PFNGLUNIFORM3FPROC gl3wUniform3f;
- PFNGLUNIFORM4FPROC gl3wUniform4f;
- PFNGLUNIFORM1IPROC gl3wUniform1i;
- PFNGLUNIFORM2IPROC gl3wUniform2i;
- PFNGLUNIFORM3IPROC gl3wUniform3i;
- PFNGLUNIFORM4IPROC gl3wUniform4i;
- PFNGLUNIFORM1FVPROC gl3wUniform1fv;
- PFNGLUNIFORM2FVPROC gl3wUniform2fv;
- PFNGLUNIFORM3FVPROC gl3wUniform3fv;
- PFNGLUNIFORM4FVPROC gl3wUniform4fv;
- PFNGLUNIFORM1IVPROC gl3wUniform1iv;
- PFNGLUNIFORM2IVPROC gl3wUniform2iv;
- PFNGLUNIFORM3IVPROC gl3wUniform3iv;
- PFNGLUNIFORM4IVPROC gl3wUniform4iv;
- PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
- PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
- PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
- PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
- PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
- PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
- PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
- PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
- PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
- PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
- PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
- PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
- PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
- PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
- PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
- PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
- PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
- PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
- PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
- PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
- PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
- PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
- PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
- PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
- PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
- PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
- PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
- PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
- PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
- PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
- PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
- PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
- PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
- PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
- PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
- PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
- PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
- PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
- PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
- PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
- PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
- PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
- PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
- PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
- PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
- PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
- PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
- PFNGLCOLORMASKIPROC gl3wColorMaski;
- PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
- PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
- PFNGLENABLEIPROC gl3wEnablei;
- PFNGLDISABLEIPROC gl3wDisablei;
- PFNGLISENABLEDIPROC gl3wIsEnabledi;
- PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
- PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
- PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
- PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
- PFNGLCLAMPCOLORPROC gl3wClampColor;
- PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
- PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
- PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
- PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
- PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
- PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
- PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
- PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
- PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
- PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
- PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
- PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
- PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
- PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
- PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
- PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
- PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
- PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
- PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
- PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
- PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
- PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
- PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
- PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
- PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
- PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
- PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
- PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
- PFNGLUNIFORM1UIPROC gl3wUniform1ui;
- PFNGLUNIFORM2UIPROC gl3wUniform2ui;
- PFNGLUNIFORM3UIPROC gl3wUniform3ui;
- PFNGLUNIFORM4UIPROC gl3wUniform4ui;
- PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
- PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
- PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
- PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
- PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
- PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
- PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
- PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
- PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
- PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
- PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
- PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
- PFNGLGETSTRINGIPROC gl3wGetStringi;
- PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
- PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
- PFNGLTEXBUFFERPROC gl3wTexBuffer;
- PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
- PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
- PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
- PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
- PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
- PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
- PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
- PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
- PFNGLBLENDFUNCIPROC gl3wBlendFunci;
- PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
- PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
- PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
- PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
- PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
- PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
- PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
- PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
- PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
- PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
- PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
- PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
- PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
- PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
- PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
- PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
- PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
- PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
- PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
- PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
- PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
- PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
- PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
- PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
- PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
- PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
- PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
- PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
- PFNGLFENCESYNCPROC gl3wFenceSync;
- PFNGLISSYNCPROC gl3wIsSync;
- PFNGLDELETESYNCPROC gl3wDeleteSync;
- PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
- PFNGLWAITSYNCPROC gl3wWaitSync;
- PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
- PFNGLGETSYNCIVPROC gl3wGetSynciv;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
- PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
- PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
- PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
- PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
- PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
- PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
- PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
- PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
- PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
- PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
- PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
- PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
- PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
- PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
- PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
- PFNGLGENSAMPLERSPROC gl3wGenSamplers;
- PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
- PFNGLISSAMPLERPROC gl3wIsSampler;
- PFNGLBINDSAMPLERPROC gl3wBindSampler;
- PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
- PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
- PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
- PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
- PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
- PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
- PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
- PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
- PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
- PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
- PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
- PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
- PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
- PFNGLVERTEXP2UIPROC gl3wVertexP2ui;
- PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv;
- PFNGLVERTEXP3UIPROC gl3wVertexP3ui;
- PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv;
- PFNGLVERTEXP4UIPROC gl3wVertexP4ui;
- PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv;
- PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui;
- PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv;
- PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui;
- PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv;
- PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui;
- PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv;
- PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui;
- PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv;
- PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui;
- PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv;
- PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui;
- PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv;
- PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui;
- PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv;
- PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui;
- PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv;
- PFNGLNORMALP3UIPROC gl3wNormalP3ui;
- PFNGLNORMALP3UIVPROC gl3wNormalP3uiv;
- PFNGLCOLORP3UIPROC gl3wColorP3ui;
- PFNGLCOLORP3UIVPROC gl3wColorP3uiv;
- PFNGLCOLORP4UIPROC gl3wColorP4ui;
- PFNGLCOLORP4UIVPROC gl3wColorP4uiv;
- PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui;
- PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv;
- PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
- PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
- PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
- PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
- PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
- PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
- PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
- PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
- PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
- PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
- PFNGLUNIFORM1DPROC gl3wUniform1d;
- PFNGLUNIFORM2DPROC gl3wUniform2d;
- PFNGLUNIFORM3DPROC gl3wUniform3d;
- PFNGLUNIFORM4DPROC gl3wUniform4d;
- PFNGLUNIFORM1DVPROC gl3wUniform1dv;
- PFNGLUNIFORM2DVPROC gl3wUniform2dv;
- PFNGLUNIFORM3DVPROC gl3wUniform3dv;
- PFNGLUNIFORM4DVPROC gl3wUniform4dv;
- PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
- PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
- PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
- PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
- PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
- PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
- PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
- PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
- PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
- PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
- PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
- PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
- PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
- PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
- PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
- PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
- PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
- PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
- PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
- PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
- PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
- PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
- PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
- PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
- PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
- PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
- PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
- PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
- PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
- PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
- PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
- PFNGLSHADERBINARYPROC gl3wShaderBinary;
- PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
- PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
- PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
- PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
- PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
- PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
- PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
- PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
- PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
- PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
- PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
- PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
- PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
- PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
- PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
- PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
- PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
- PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
- PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
- PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
- PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
- PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
- PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
- PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
- PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
- PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
- PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
- PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
- PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
- PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
- PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
- PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
- PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
- PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
- PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
- PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
- PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
- PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
- PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
- PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
- PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
- PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
- PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
- PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
- PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
- PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
- PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
- PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
- PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
- PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
- PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
- PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
- PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
- PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
- PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
- PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
- PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
- PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
- PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
- PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
- PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
- PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
- PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
- PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
- PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
- PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
- PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
- PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
- PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
- PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
- PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
- PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
- PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
- PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
- PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
- PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
- PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
- PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
- PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
- PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
- PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
- PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
- PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
- PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
- PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
- PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
- PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
- PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
- PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
- PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
- PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
- PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
- PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
- PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
- PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
- PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
- PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
- PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
- PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
- PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
- PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
- PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
- PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
- PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
- PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
- PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
- PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
- PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
- PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
- PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
- PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT;
- PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT;
- PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT;
- PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
- PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
- PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
- PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
- PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
- PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
- PFNGLOBJECTLABELPROC gl3wObjectLabel;
- PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
- PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
- PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
- PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
- PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
- PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT;
- PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT;
- PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
- PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
- PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
- PFNGLTEXTUREVIEWPROC gl3wTextureView;
- PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
- PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
- PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
- PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
- PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
- PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
- PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT;
- PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT;
- PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT;
- PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
- PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
- PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT;
- PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT;
- PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
- PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
- PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
- PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
- PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
- PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
- PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
- PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
- PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
- PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
- PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
- PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
- PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
- PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
- PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
- PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
- PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
- PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT;
- PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
- PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
- PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT;
- PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT;
- static void load_procs(void)
- {
- gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace");
- gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace");
- gl3wHint = (PFNGLHINTPROC) get_proc("glHint");
- gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth");
- gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize");
- gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode");
- gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor");
- gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf");
- gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv");
- gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri");
- gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv");
- gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D");
- gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D");
- gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer");
- gl3wClear = (PFNGLCLEARPROC) get_proc("glClear");
- gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor");
- gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil");
- gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth");
- gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask");
- gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask");
- gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask");
- gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable");
- gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable");
- gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish");
- gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush");
- gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc");
- gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp");
- gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc");
- gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp");
- gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc");
- gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref");
- gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei");
- gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer");
- gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels");
- gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv");
- gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev");
- gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError");
- gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv");
- gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv");
- gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString");
- gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage");
- gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv");
- gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv");
- gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv");
- gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv");
- gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled");
- gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange");
- gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport");
- gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays");
- gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements");
- gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv");
- gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset");
- gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D");
- gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D");
- gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D");
- gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D");
- gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D");
- gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D");
- gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture");
- gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures");
- gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures");
- gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture");
- gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor");
- gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation");
- gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements");
- gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D");
- gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D");
- gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D");
- gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture");
- gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage");
- gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D");
- gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D");
- gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D");
- gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D");
- gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D");
- gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D");
- gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage");
- gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate");
- gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays");
- gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements");
- gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf");
- gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv");
- gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri");
- gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv");
- gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries");
- gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries");
- gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery");
- gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery");
- gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery");
- gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv");
- gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv");
- gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv");
- gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer");
- gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers");
- gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers");
- gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer");
- gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData");
- gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData");
- gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData");
- gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer");
- gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer");
- gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv");
- gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv");
- gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate");
- gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers");
- gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate");
- gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate");
- gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate");
- gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader");
- gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation");
- gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader");
- gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram");
- gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader");
- gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram");
- gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader");
- gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader");
- gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray");
- gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray");
- gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib");
- gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform");
- gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders");
- gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation");
- gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv");
- gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog");
- gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv");
- gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog");
- gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource");
- gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation");
- gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv");
- gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv");
- gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv");
- gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv");
- gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv");
- gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv");
- gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram");
- gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader");
- gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram");
- gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource");
- gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram");
- gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f");
- gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f");
- gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f");
- gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f");
- gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i");
- gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i");
- gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i");
- gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i");
- gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv");
- gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv");
- gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv");
- gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv");
- gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv");
- gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv");
- gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv");
- gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv");
- gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv");
- gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv");
- gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv");
- gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram");
- gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d");
- gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv");
- gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f");
- gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv");
- gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s");
- gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv");
- gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d");
- gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv");
- gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f");
- gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv");
- gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s");
- gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv");
- gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d");
- gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv");
- gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f");
- gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv");
- gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s");
- gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv");
- gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv");
- gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv");
- gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv");
- gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub");
- gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv");
- gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv");
- gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv");
- gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv");
- gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d");
- gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv");
- gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f");
- gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv");
- gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv");
- gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s");
- gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv");
- gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv");
- gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv");
- gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv");
- gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer");
- gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv");
- gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv");
- gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv");
- gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv");
- gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv");
- gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv");
- gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski");
- gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v");
- gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v");
- gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei");
- gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei");
- gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi");
- gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback");
- gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback");
- gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange");
- gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase");
- gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings");
- gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying");
- gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor");
- gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender");
- gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender");
- gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer");
- gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv");
- gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv");
- gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i");
- gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i");
- gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i");
- gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i");
- gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui");
- gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui");
- gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui");
- gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui");
- gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv");
- gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv");
- gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv");
- gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv");
- gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv");
- gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv");
- gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv");
- gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv");
- gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv");
- gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv");
- gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv");
- gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv");
- gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv");
- gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation");
- gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation");
- gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui");
- gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui");
- gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui");
- gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui");
- gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv");
- gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv");
- gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv");
- gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv");
- gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv");
- gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv");
- gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv");
- gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv");
- gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv");
- gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv");
- gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv");
- gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi");
- gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi");
- gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced");
- gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced");
- gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer");
- gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex");
- gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v");
- gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v");
- gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture");
- gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor");
- gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading");
- gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi");
- gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei");
- gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci");
- gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei");
- gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer");
- gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer");
- gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers");
- gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers");
- gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage");
- gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv");
- gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer");
- gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer");
- gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers");
- gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers");
- gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus");
- gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D");
- gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D");
- gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D");
- gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer");
- gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv");
- gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap");
- gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer");
- gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample");
- gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer");
- gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange");
- gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange");
- gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray");
- gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays");
- gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays");
- gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray");
- gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices");
- gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv");
- gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName");
- gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex");
- gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv");
- gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName");
- gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding");
- gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData");
- gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex");
- gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex");
- gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex");
- gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex");
- gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex");
- gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync");
- gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync");
- gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync");
- gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync");
- gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync");
- gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v");
- gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv");
- gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample");
- gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample");
- gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv");
- gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski");
- gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB");
- gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB");
- gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB");
- gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB");
- gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB");
- gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB");
- gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB");
- gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB");
- gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB");
- gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB");
- gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB");
- gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed");
- gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex");
- gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers");
- gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers");
- gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler");
- gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler");
- gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri");
- gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv");
- gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf");
- gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv");
- gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv");
- gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv");
- gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv");
- gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv");
- gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv");
- gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv");
- gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter");
- gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v");
- gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v");
- gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui");
- gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv");
- gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui");
- gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv");
- gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui");
- gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv");
- gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui");
- gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv");
- gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui");
- gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv");
- gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui");
- gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv");
- gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui");
- gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv");
- gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui");
- gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv");
- gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui");
- gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv");
- gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui");
- gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv");
- gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui");
- gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv");
- gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui");
- gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv");
- gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui");
- gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv");
- gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui");
- gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv");
- gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui");
- gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv");
- gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui");
- gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv");
- gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui");
- gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv");
- gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui");
- gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv");
- gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui");
- gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv");
- gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect");
- gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect");
- gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d");
- gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d");
- gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d");
- gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d");
- gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv");
- gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv");
- gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv");
- gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv");
- gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv");
- gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv");
- gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv");
- gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv");
- gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv");
- gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv");
- gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv");
- gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv");
- gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv");
- gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv");
- gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation");
- gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex");
- gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv");
- gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName");
- gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName");
- gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv");
- gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv");
- gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv");
- gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri");
- gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv");
- gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback");
- gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks");
- gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks");
- gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback");
- gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback");
- gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback");
- gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback");
- gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream");
- gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed");
- gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed");
- gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv");
- gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler");
- gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary");
- gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat");
- gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef");
- gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf");
- gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary");
- gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary");
- gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri");
- gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages");
- gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram");
- gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv");
- gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline");
- gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines");
- gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines");
- gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline");
- gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv");
- gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i");
- gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv");
- gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f");
- gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv");
- gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d");
- gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv");
- gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui");
- gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv");
- gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i");
- gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv");
- gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f");
- gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv");
- gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d");
- gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv");
- gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui");
- gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv");
- gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i");
- gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv");
- gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f");
- gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv");
- gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d");
- gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv");
- gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui");
- gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv");
- gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i");
- gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv");
- gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f");
- gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv");
- gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d");
- gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv");
- gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui");
- gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv");
- gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv");
- gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv");
- gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv");
- gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv");
- gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv");
- gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv");
- gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv");
- gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv");
- gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv");
- gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv");
- gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv");
- gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv");
- gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv");
- gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv");
- gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv");
- gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv");
- gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv");
- gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv");
- gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline");
- gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog");
- gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d");
- gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d");
- gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d");
- gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d");
- gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv");
- gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv");
- gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv");
- gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv");
- gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer");
- gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv");
- gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv");
- gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf");
- gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv");
- gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv");
- gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed");
- gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv");
- gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv");
- gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed");
- gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v");
- gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v");
- gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB");
- gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB");
- gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB");
- gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB");
- gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB");
- gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB");
- gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB");
- gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB");
- gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB");
- gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB");
- gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB");
- gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB");
- gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB");
- gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance");
- gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance");
- gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance");
- gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced");
- gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced");
- gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ");
- gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv");
- gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture");
- gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier");
- gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D");
- gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D");
- gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D");
- gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT");
- gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT");
- gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT");
- gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl");
- gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert");
- gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback");
- gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog");
- gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup");
- gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup");
- gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel");
- gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel");
- gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel");
- gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel");
- gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData");
- gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData");
- gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT");
- gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT");
- gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute");
- gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect");
- gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData");
- gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView");
- gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer");
- gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat");
- gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat");
- gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat");
- gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding");
- gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor");
- gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT");
- gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT");
- gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT");
- gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT");
- gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT");
- gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT");
- gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri");
- gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv");
- gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT");
- gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT");
- gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v");
- gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage");
- gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage");
- gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData");
- gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData");
- gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer");
- gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer");
- gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect");
- gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect");
- gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv");
- gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex");
- gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName");
- gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv");
- gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation");
- gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex");
- gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding");
- gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange");
- gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT");
- gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample");
- gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample");
- gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT");
- gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT");
- }
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