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- #pragma once
- // Standard base includes, defines that indicate our current platform, etc.
- #include <stddef.h>
- #if defined(__APPLE__)
- #include <TargetConditionals.h>
- #endif
- // Which platform we are on?
- // UNITY_WIN - Windows (regular win32)
- // UNITY_OSX - Mac OS X
- // UNITY_LINUX - Linux
- // UNITY_IOS - iOS
- // UNITY_IOS_SIMULATOR - iOS Simulator
- // UNITY_ANDROID - Android
- // UNITY_METRO - WSA or UWP
- // UNITY_WEBGL - WebGL
- #if _MSC_VER
- #define UNITY_WIN 1
- #elif defined(__APPLE__)
- #if TARGET_OS_IOS
- #define UNITY_IOS 1
- #elif TARGET_OS_SIMULATOR
- #define UNITY_IOS_SIMULATOR 1
- #elif TARGET_OS_OSX
- #define UNITY_OSX 1
- #endif
- #elif defined(__ANDROID__)
- #define UNITY_ANDROID 1
- #elif defined(__linux__)
- #define UNITY_LINUX 1
- #elif defined(UNITY_METRO) || defined(UNITY_WEBGL)
- // these are defined externally
- #elif defined(__EMSCRIPTEN__)
- // this is already defined in Unity 5.6
- #define UNITY_WEBGL 1
- #else
- #error "Unknown platform!"
- #endif
- // Which graphics device APIs we possibly support?
- #if UNITY_METRO
- #define SUPPORT_D3D11 1
- #if WINDOWS_UWP
- #define SUPPORT_D3D12 1
- #endif
- #elif UNITY_WIN
- #define SUPPORT_D3D11 1 // comment this out if you don't have D3D11 header/library files
- #define SUPPORT_D3D12 1 // comment this out if you don't have D3D12 header/library files
- #define SUPPORT_OPENGL_UNIFIED 1
- // #define SUPPORT_OPENGL_CORE 1
- #define SUPPORT_VULKAN 1 // Requires Vulkan SDK to be installed
- #elif UNITY_ANDROID
- #ifndef SUPPORT_OPENGL_ES
- #define SUPPORT_OPENGL_ES 1
- #endif
- #define SUPPORT_OPENGL_UNIFIED SUPPORT_OPENGL_ES
- #define SUPPORT_VULKAN 1
- #elif UNITY_LINUX
- #define SUPPORT_OPENGL_UNIFIED 1
- #define SUPPORT_OPENGL_CORE 1
- #define SUPPORT_VULKAN 1
- #endif
- #if UNITY_IOS || UNITY_OSX || UNITY_IOS_SIMULATOR
- #define SUPPORT_METAL 1
- #endif
- #if UNITY_LINUX || UNITY_WIN
- #define CUDA_PLATFORM 1
- #endif
- // COM-like Release macro
- #ifndef SAFE_RELEASE
- #define SAFE_RELEASE(a) if (a) { a->Release(); a = NULL; }
- #endif
- #ifndef SAFE_CLOSE_HANDLE
- #define SAFE_CLOSE_HANDLE(a) if (a) { CloseHandle(a); a = NULL; }
- #endif
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