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- using System;
- using UnityEditor;
- namespace Unity.WebRTC.EditorTest
- {
- [InitializeOnLoad]
- class SetScriptingDefineSymbolsForTest
- {
- static SetScriptingDefineSymbolsForTest()
- {
- if (!string.IsNullOrEmpty(Environment.GetEnvironmentVariable("YAMATO_JOB_ID")))
- {
- var target = EditorUserBuildSettings.activeBuildTarget;
- var group = BuildPipeline.GetBuildTargetGroup(target);
- PlayerSettings.SetScriptingDefineSymbolsForGroup(group, "WEBRTC_TEST_PROJECT");
- }
- }
- }
- }
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