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- #pragma once
- #include "GraphicsDevice/ITexture2D.h"
- #include "WebRTCMacros.h"
- namespace unity
- {
- namespace webrtc
- {
- class MTLTexture;
- struct MetalTexture2D : ITexture2D
- {
- public:
- MetalTexture2D(uint32_t w, uint32_t h, id<MTLTexture> tex);
- virtual ~MetalTexture2D();
- inline void* GetNativeTexturePtrV() override;
- inline const void* GetNativeTexturePtrV() const override;
- inline void* GetEncodeTexturePtrV() override;
- inline const void* GetEncodeTexturePtrV() const override;
- private:
- id<MTLTexture> m_texture;
- };
- void* MetalTexture2D::GetNativeTexturePtrV() { return m_texture; }
- const void* MetalTexture2D::GetNativeTexturePtrV() const { return m_texture; };
- void* MetalTexture2D::GetEncodeTexturePtrV() { return m_texture; }
- const void* MetalTexture2D::GetEncodeTexturePtrV() const { return m_texture; }
- } // end namespace webrtc
- } // end namespace unity
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