GraphicsUtility.h 321 B

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  1. #pragma once
  2. #include "IGraphicsDevice.h"
  3. namespace unity
  4. {
  5. namespace webrtc
  6. {
  7. class GraphicsUtility
  8. {
  9. public:
  10. static void*
  11. TextureHandleToNativeGraphicsPtr(void* textureHandle, IGraphicsDevice* device, UnityGfxRenderer renderer);
  12. };
  13. } // end namespace webrtc
  14. } // end namespace unity