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- #pragma once
- #include <d3d11.h>
- #include "GpuMemoryBuffer.h"
- #include "GraphicsDevice/ITexture2D.h"
- namespace unity
- {
- namespace webrtc
- {
- struct D3D11Texture2D : ITexture2D
- {
- public:
- ID3D11Texture2D* m_texture;
- D3D11Texture2D(uint32_t w, uint32_t h, ID3D11Texture2D* tex);
- virtual ~D3D11Texture2D() override { SAFE_RELEASE(m_texture) }
- inline virtual void* GetNativeTexturePtrV() override;
- inline virtual const void* GetNativeTexturePtrV() const override;
- inline virtual void* GetEncodeTexturePtrV() override;
- inline virtual const void* GetEncodeTexturePtrV() const override;
- };
- void* D3D11Texture2D::GetNativeTexturePtrV() { return m_texture; }
- const void* D3D11Texture2D::GetNativeTexturePtrV() const { return m_texture; };
- void* D3D11Texture2D::GetEncodeTexturePtrV() { return m_texture; }
- const void* D3D11Texture2D::GetEncodeTexturePtrV() const { return m_texture; }
- } // end namespace webrtc
- } // end namespace unity
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