#!/bin/bash # This is a template file to execute remote machine. # python version is random on each VM export PATH=$PATH:/usr/local/bin:/Users/bokken/Library/Python/3.7/bin:/Users/bokken/Library/Python/3.8/bin export ARTIFACT_DIR=${PWD}/test-results # TEST_TARGET = `ios` or `macos` # TEST_PLATFORM = `editmode` or `playmode` or `standalone` # SCRIPTING_BACKEND = `il2cpp` or `mono` additional_component_arg="-c editor" platform=Editor architecture=${TEST_ARCHITECTURE} suite=playmode if [ ${TEST_PLATFORM} = "standalone" ] then if [ ${TEST_TARGET} = "ios" ] then additional_component_arg="-c editor -c iOS" architecture=arm64 platform=iOS elif [ ${TEST_TARGET} = "iossimulator" ] then additional_component_arg="-c editor -c iOS" platform=iOS elif [ ${TEST_TARGET} = "macos" ] then platform=StandaloneOSX if [ ${SCRIPTING_BACKEND} = "il2cpp" ] then additional_component_arg="-c editor -c StandaloneSupport-IL2CPP" else additional_component_arg="-c editor -c StandaloneSupport-Mono" fi fi fi if [ ${TEST_PLATFORM} = "editmode" ] then suite=editor fi # install unity-downloader-cli pip3 install unity-downloader-cli \ --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple \ --no-use-pep517 \ --upgrade \ --user # install utr curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools/utr-standalone/utr \ --output utr chmod +x ./utr # Install Rosetta when architecture is x64 and device is Apple Silicon if [ ${TEST_TARGET} = "macos" ] && [ ${architecture} = "x64" ] && [ `uname -m` == "arm64" ] then # install rosetta 2 softwareupdate --install-rosetta --agree-to-license fi if [ ${TEST_PLATFORM} = "standalone" ] then # run utr ./utr \ --suite=${suite} \ --platform=${platform} \ --player-load-path=${PLAYER_LOAD_PATH} \ --artifacts_path=${ARTIFACT_DIR} \ --architecture=${architecture} \ --player-connection-ip=${BOKKEN_DEVICE_IP} result=$? else # download unity editor unity-downloader-cli \ -u ${EDITOR_VERSION} \ ${additional_component_arg} \ --wait \ --published # run utr ./utr \ --suite=${suite} \ --platform=${platform} \ --scripting-backend=${SCRIPTING_BACKEND} \ --extra-editor-arg="-${EXTRA_EDITOR_ARG}" \ --testproject=${HOME}/${TEST_PROJECT_DIR} \ --editor-location=${HOME}/.Editor \ --artifacts_path=${ARTIFACT_DIR} \ --architecture=${architecture} result=$? fi # return exit-code exit $result