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- export default
- /* glsl */
- `#version 100
- precision highp float;
- precision highp int;
- uniform float u_gameTime;
- uniform highp mat4 u_world;
- uniform highp mat4 u_view;
- uniform highp mat4 u_projection;
- uniform highp mat4 u_viewInverse;
- uniform vec4 u_outlineColor;
- void main()
- {
- gl_FragData[0] = u_outlineColor;
- }
- `;
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