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- <xr-scene ar-system="modes:Plane Marker; planeMode: 1;" bind:ready="handleReady" bind:ar-ready="handleARReady">
- <!-- depthMask: true; depthNear: 0.001; depthFar:1000; depthDebug: true; -->
- <!-- Beta 版本 -->
- <!-- vio + depth 模式下 planeMode 需设置为 1 (只允许水平面识别) -->
- <!-- depthMask 在支持的情况下,是否开启实时深度遮挡。 -->
- <!-- depthNear 开启实时深度遮挡时,遮挡的近处阈值。 -->
- <!-- depthFar 开启实时深度遮挡时,遮挡的远处阈值。 -->
- <!-- depthDebug 开启实时深度遮挡时,显示一个用于Debug的图层。 -->
- <xr-assets bind:progress="handleAssetsProgress" bind:loaded="handleAssetsLoaded">
- <xr-asset-load type="gltf" asset-id="anchor" src="https://mmbizwxaminiprogram-1258344707.cos.ap-guangzhou.myqcloud.com/xr-frame/demo/ar-plane-marker.glb" />
- <xr-asset-load type="gltf" asset-id="gltf-item" src="https://dldir1.qq.com/weixin/miniprogram/RobotExpressive_aa2603d917384b68bb4a086f32dabe83.glb" />
- </xr-assets>
- <xr-node>
- <xr-ar-tracker mode="Plane">
- <xr-gltf model="anchor"></xr-gltf>
- </xr-ar-tracker>
- <xr-node node-id="setitem" visible="false">
- <xr-gltf model="gltf-item" scale="0.1 0.1 0.1" anim-autoplay="clip: Dance"></xr-gltf>
- </xr-node>
- <xr-camera
- id="camera" node-id="camera" clear-color="0.925 0.925 0.925 1"
- near="0.1"
- far="100"
- background="ar" is-ar-camera
- ></xr-camera>
- </xr-node>
- <xr-node node-id="lights">
- <xr-light type="ambient" color="1 1 1" intensity="1" />
- <xr-light type="directional" rotation="180 0 0" color="1 1 1" intensity="3" />
- </xr-node>
- </xr-scene>
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