index.wxml 1.6 KB

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  1. <xr-scene id="xr-scene" bind:ready="handleReady">
  2. <xr-assets bind:progress="handleAssetsProgress" bind:loaded="handleAssetsLoaded">
  3. <xr-asset-material asset-id="standard-mat" effect="standard" />
  4. </xr-assets>
  5. <xr-node node-id="camera-target" position="0 1.25 -5"></xr-node>
  6. <xr-node visible="{{visibleIndex === 1}}">
  7. <xr-mesh node-id="mesh-plane" position="0 -0.05 -4" rotation="0 0 0" scale="5 1 5" geometry="plane" material="standard-mat" uniforms="u_baseColorFactor:0.48 0.78 0.64 1"></xr-mesh>
  8. </xr-node>
  9. <xr-node visible="{{visibleIndex === 2}}">
  10. <xr-mesh id="cube" node-id="mesh-cube" position="-1 0.5 -3.5" scale="1 1 1" rotation="0 45 0" geometry="cube" material="standard-mat" uniforms="u_baseColorFactor:0.298 0.764 0.85 1"></xr-mesh>
  11. </xr-node>
  12. <xr-node layer="1">
  13. <xr-mesh node-id="mesh-sphere" position="0 1.25 -5" scale="1.25 1.25 1.25" geometry="sphere" material="standard-mat" uniforms="u_baseColorFactor:0.937 0.176 0.368 1"></xr-mesh>
  14. <xr-node layer="2">
  15. <xr-mesh node-id="mesh-cylinder" position="1 0.7 -3.5" scale="1 0.7 1" geometry="cylinder" material="standard-mat" uniforms="u_baseColorFactor:1 0.776 0.364 1"></xr-mesh>
  16. </xr-node>
  17. </xr-node>
  18. <xr-camera
  19. id="camera" node-id="camera" position="0 1.6 0" clear-color="0.925 0.925 0.925 1"
  20. target="camera-target" cull-mask="{{cullMask}}"
  21. camera-orbit-control=""
  22. ></xr-camera>
  23. <xr-node node-id="lights">
  24. <xr-light type="ambient" color="1 1 1" intensity="1" />
  25. <xr-light type="directional" rotation="40 170 0" color="1 1 1" intensity="3" />
  26. </xr-node>
  27. </xr-scene>